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I am looking for a couple of people to perform FLIRTMAN mobile phone game at the opening of PLEASE TOUCH interactive exhibition at CoExist Galleries at TAP, next Thu 3 June. Even if you want to do just half an hour, that would be fine. Travel expenses covered.

If you are interested to take part, please email me on michaela_freeman [at] yahoo.co.uk

Suitable for a couple of friends, but individual players are also encouraged to apply.

Date: 3rd June 2010
Time: 7PM – 9PM

Players don’t need to use their own phones (2 phones with software will be available)

INFORMATION ABOUT THE PIECE:

A free game for mobile phones, which turns people to social viruses with unpredictable behavior. MORE: http://flirtman.com/

Computer games are based on simulation. In the gaming world, the player can experience dangerous situations without actually risking bodily harm. But what happens when we take this simulated reality out of the box and introduce it to the real world? Suddenly, binary code gains the power to toy with people‚Äôs emotions, and an unpredictable game will ensure…

Taking the avatar from computer game and bringing him back to real world is kind of a revolt towards increasing phenomenon of simulation in our everyday life. We just reverse the principle of computer game. We turn the simulation back to reality, we expose the avatar to real pain of life. What happens with social games then? How do people relate to the live avatar?

J2ME client software is running on the player’s mobile phone. This allows him to send basic commands through an Internet server to the avatar’s mobile phone, which is kept hidden. The avatar client software written also in J2ME understands the commands and translates them to audio messages. They are played discretely via headset to the avatar’s ear.

More about Flirtman: http://flirtman.com/about and http://www.facebook.com/pages/Flirtman/142272205958

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